Welcome to my website!
My name is Tim, and timbraktoo is my website of professional and personal projects. I worked for many years as a Creature Technical Director, Creature Supervisor and Computer Graphics Supervisor at Industrial Light + Magic in San Francisco and I’ve always found myself spending free hours learning new software and simulation processes. I enjoy understanding an overall view of a entire production pipeline, and my current role at Epic Games as a Product Designer is a culmination of my years of experience working with characters and various character simulation techniques.
Take a look around and drop me a line if you’re interested in talking about 3D stuff including game engines, real-time rendering, Monty Python, visual effects movies, the band Rush, zombies, bass guitar.. or to just say hi. Thanks for visiting!
I’m a Product Designer with an eye towards the future of real-time filmmaking and game design. To me, real-time is the new frontier of ‘experience-making’, and a natural evolution of my character and simulation skill set.
Here are a few of my past and present professional skills and interests…
-I supervise a team of creature TD’s in the setup of characters and assets including all rigging, deformation and simulation (cloth, fur, hair, flesh, muscles) using Maya and proprietary software.
-I manage asset and shot bidding as well as organize and maintain crew and shot production schedules on shows with hundreds of assets.
-I’m responsible for crew performance management and provide reviews, training and mentoring.
-I lead the collaboration with animators to create efficient creature rigs and control systems.
-I oversee the development of tools scripting and writing to facilitate the creature pipeline
-I’m the lead troubleshooter and I fix pipeline and asset issues as they arise.